Interfaces (Part 1): The Art of Screen Design
In the real world, Graphic User Interfaces (GUI) are meant to be simple, usable, and intuitive. However, GUIs on the silver screen are often made to depict an exaggerated view of the action and are usually designed to thrill the audience with suspense.
Jurassic Park (1993)
For some strange reason, interfaces have always fascinated me, especially the ones I see in movies… and I always wondered who the hell was responsible for them in all of the movies I’d watch. Thus, the main reason for this post is to uncover the obscure art of making interfaces for film. I’ve included only a couple of movies from the past and present of which I thought had strong screen design but I have also included some links at the end of the article for you to learn more on the subject.
I always thought that the 3D UNIX interface depicted in the final minutes of the movie was a fake one (refer to the picture above). However, upon doing some research, I stumbled upon a nice little discovery; apparently, the GUI was a real one. The file system interface, File System Navigator (FSN), was an actual demo that had been released by Silicon Graphics back in the early 90s and it ran under SGi’s IRIX platform:
What’s interesting about watching movies while having obsessions with GUIs is that sometimes I often catch little mistakes here and there (and I’m sure we all do). There is a scene where Dennis Nedry (the chubby guy from Seinfeld) is talking to someone near the dock during a thunderstorm. I could clearly see that it wasn’t a live feed but a .mov QuickTime movie being played back.
I should say that I haven’t really gone out to the movies lately, probably due to the fact that Hollywood movies don’t really entice me all that much anymore. However, Avatar was a must see for me because I’m a self-proclaimed 3D whore. The movie itself was not horrible but I didn’t really care much on the storyline; the interfaces (and 3D) were the real attraction for me.
After the half-hour mark, I was in heaven; watching how the interfaces worked in true 3D was mind-blowing. Everything was beautifully executed, from the graphics placed in 3D space on the webcam to the tablets and rotating computer workstations.
The genius behind all of the work done for Avatar is Neil Huxley, an art director from the visual effects house known as Prime Focus.
The overall art direction for this movie is obvious. Since most screen designs in this movie are within the context of a military operation, they were rendered to resemble military interfaces such as Heads Up Displays (HUD) and Digital Display Indicators (DDI) found in modern military aircraft.
There’s a great interview on Neil Huxley over at Inventing Interactive explaining the rationale and process. You can read more about him here:
Neil Huxley Interview
There’s a lot of great interface designers out there and I might as well point out some of the most recognized faces out there.
Imaginary Forces was responsible for the “Machine Vision” interface design seen in Terminator: Salvation. While I haven’t seen this movie yet, I can tell that a great amount of detail and effort was put into the screen design of this movie.
I remember when Mark Coleran’s reel appeared for the first time in Motionographer, it spread like wildfire across social networks. Coleran is a celebrity figure when it comes to screen design. His interfaces are extremely intricate and detailed and it’s a shame that they usually show them for a couple of seconds in the movies they appear in.
You can read an interview of Coleran’s process and techniques here:
I hope you enjoyed this article. I will be writing another article concerning other types of interfaces soon. Stay tuned.